Experience Strategy & UX Research

Iris Rabines

20+ years turning behavioral research and guest insight into product strategy for digital ecosystems serving millions, across travel and media.

Portrait of Iris Rabines
UX team scaled
1 → 14
Guests served
5M+
Industries
Travel & Media

I lead experience strategy and research for Carnival Cruise Line’s Booked Guest Technology: The pre-cruise website, the Carnival HUB app, onboard tablets, and some crew-facing tools. I built the research practice, scaled the design team, and work with Product, Engineering, and Business leaders (VP-level and above) to align experience design with business goals. My background is equal parts craft and leadership: I run ethnographic studies in the field, and I’ve spent a decade building the teams and frameworks that turn what we learn into direction others can execute.

01 — Leadership, Innovation & Business Impact

Building the practice

Two UX teams, a decade apart: Standing up a UX and research practice from a single seat, and doing it once before at Univision.

Diagram: aligning user motivations with business needs — the 'sweet spot' of a usable product that adds value
Aligning user needs with business needs.

Building Carnival’s UX & Research practice

Carnival Cruise Line · 2016 – present · Contract UX Designer → UX Manager → Sr. Manager, User Experience

The task

Shape the end-to-end booked guest experience across a digital ecosystem serving 5M+ guests and 36,000 crew. And build the team and research capability to do it.

What I built

Grew UX from one designer to a team of 14. Worked with various agencies during hiring and interview process. Stood up a scalable research practice: Design-thinking methodology, AI-enabled tools, usability testing, journey mapping, and continuous guest-feedback loops. Currently leading efforts to build our Ops practice for Product Ops, Design Ops, and Research Ops.

Executive influence

Partner with VP-level leaders and above to shape strategic decisions. Turn complex findings into clear frameworks and direction that product, design, and engineering teams execute with consistency. Test concepts early in ideation, reducing downstream rework and costly late-stage change.

Developing people

Lead and develop a team of 14 user-experience designers; mentored graphic designers into UX professionals. Big Brothers Big Sisters mentor since 2021.

Building the UX practice at Univision

Univision Interactive Media · 2000 – 2016 · Web Designer → Art Director → Sr. Art Director, Digital Product

Scope

Directed UX strategy and execution for Univision’s core digital platforms and local TV and Radio platforms, including the award-winning 2014 World Cup site and the UVideos OTT app.

Team

Built and managed a team of 5 UX designers across responsive web and mobile, launching products for diverse user segments.

Recognition

  • Carnival HUB App Best Ship App, Porthole Readers’ Choice Awards
  • UVideos Best Online & Video App, Social TV Awards
  • World Cup 2014 Team of the Year, Cynopsis Digital Model D Awards

02 — Guest Research & Behavioral Insights

Research that changes a decision

I choose the method for the problem or question, run it in the environment where the behavior actually happens, and carry it through synthesis to a decision someone can act on.

MethodWhen I reach for itIn practice
Ethnographic / contextual researchUnderstand what guests do and why, in a natural environment with real tasks5 to 8 day study aboard Carnival ships (user testing and/or interviews); embarkation studies at PortMiami
Intercept sessionsGet feedback from a specific target audienceSet up at a high traffic area on the ship or at PortMiami
Live-product usability testingSee where real tasks break, moderated think-aloudCarnival HUB app in production or Prototypes
Shadowing & observationWatch frontline staff–guest interactions unfoldObservations done at the specific ship area relevant to project (e.g. Guest Services desk)
Staff & stakeholder interviewsFrontline reality and business contextShoreside stakeholders, onboard crew from specific departments; embarkation employees
SurveysPut scale behind qualitative themesE.g. 91-response fleet staff survey on shore excursions
SynthesisTurn observation into directionAffinity mapping, proto-personas, journey maps, problem statements, MoSCoW

CASE STUDY: Digital Boarding Pass

PortMiami, Terminal D · Carnival Sunrise · Feb 2026

The question

Does the newly launched Digital Boarding Pass work better for guests and terminal staff than the printed pass, and what’s blocking adoption?

Method & why

Ethnographic intercept interviews against the live product in production. Short one-on-one and group sessions at the terminal, plus staff interviews in the break room.

Participants

38 guests across 30 sessions (14 aged 20–35, 16 aged 35–55, 8 aged 55+); mostly iPhone; several first-time cruisers; some cross-brand. 8 terminal staff across 6 sessions, tenure 2–10+ years.

Synthesis

Broken down by journey stage: Discovery, download, content, terminal experience.

The insight

The pass itself tests as “easy, fast, familiar”, Guests compared it to airline passes; staff say scanning beats printed barcodes. Adoption, not usability, is the problem. Awareness comes from a pre-cruise email. Higher-tier and older guests lag. One person often downloads for the whole group.

Decisions it changed

Add the terminal letter to the pass. Its absence was the single most-repeated pain point. Define a manager-escalation path for name mismatches so staff never take a guest’s phone to manager's desk (usually done with paper boarding pass version). Fix specific bugs (Gold-tier white-on-white text on iPhone, oversized Android icons, barcode opening a separate screen). Prioritize surfacing the pass inside Online Check-In and evaluate how to get high tier and older guest adoption.

Outcome

Staff adoption was immediate with minimal training (“scanning has been beautiful”). Guest feedback was positive, with actionable feedback on content (Teminal letter missing).

Moderated usability testing of the live HUB app on a screen during an onboard session
Shadowing agents at Port of Miami.

CASE STUDY: Shore Excursions

8-day sailing · Carnival Horizon · Sep–Oct 2025

The question

How do guests really research, decide on, and book shore excursions, and where should the Carnival HUB app Shore Excursion (Shorex) feature redesign focus ahead of the new XL-class ships?

Method & why

Ethnographic interviews plus brief usability testing on the live Shorex feature, run across sea days and port days so behavior could be observed in context. Triangulated with desk shadowing and a fleet-wide staff survey.

Participants

10 guest interviews (couples, families, small and large groups; first-time cruisers and first-time app users); 19 shadowed sessions at the Shore Excursions desk; 3 Shorex crew interviews; 91-response staff survey across the fleet.

Synthesis

Affinity-mapped into themes across the planning → purchase → post-purchase journey. Staff-survey open text coded and quantified: accessibility surfaced 248 times, ADA 89, app performance 212.

The insights

Guests use the app to research but some book at desk. Specific excursion detail is missing, they want crew reassurance, and they can’t split payment. Group decision-making is the norm with no tools to coordinate. Accessibility questions are constant. First-timers are anxious about getting back to the ship on time.

Decisions it changed

A recommended priority order for the redesign: Include detailed excursion information (photos, stop-by-stop detail, travel-vs-activity time) into the app; reviews in-app; live availability counts; favorites and share; port-info pages; ADA detail; coupons and flash sales in-app.

Outcome

A prioritized list of features spanning guest and crew needs, framed as input for XL / ACE-class readiness. Several previously descoped concepts were re-activated with evidence behind them.

Moderated usability testing of the live HUB app on a screen during an onboard session
Set up near Shore Excursions desk.

03 — Design Thinking Facilitation

Workshops, shown as artifacts

Full-day, cross-functional design-thinking sessions I design and facilitate. From empathy through a prioritized, user-tested prototype in one room.

EmpathyDefineIdeatePrototypeTestPrioritize
The workshop structure, each stage followed by group readouts.
Workshop participants at a wall covered in sticky notes during an ideation exercise
Ideation: Crazy 8s to one big idea.
Cross-functional team working together at a table during a design-thinking workshop
Four groups, collaborating to solve the same problem

Design Thinking Workshop: Embarkation Team

Full day · UX team (facilitator) + Product team + Carnival Embarkation team

The problem

Online Check-In had grown long and complex. The brief: brainstorm and prioritize enhancements to the Online Check-In experience.

The room

Four mixed groups of product people and frontline embarkation staff, so every persona in the room had lived the problem from a different side.

The structure

Ice-breaker → design-thinking briefing → Empathy (proto-personas: guest + agent / crew) → Define (needs, pain points, problem statements, How-Might-We) → Ideate (Crazy 8s → one big idea) → Prototype (paper user flows) → Test (cross-group think-aloud, three rounds) → global MoSCoW prioritization.

Output

Proto-personas, prioritized problem statements, three rounds of tested paper prototypes, a global MoSCoW board, and stakeholder-highlight summaries.

The lesson

The workshop’s own problem statement evolved through the activities. The team found the higher-leverage problems sat outside the original Online Check-In scope. Guest education surfaced as the biggest need.

Moderated usability testing of the live HUB app on a screen during an onboard session
Workshop session

Design Thinking Workshop: Cross-Team Collaboration

Full day · UX team (facilitator) + Product team + stakeholders and employees across teams

The problem

Identify needs, goals, and challenges around technology and the HUB app, then ideate, test, and prioritize solutions.

The room

Cross-functional by design, split into four groups.

Output

Four main ideas were prototyped and tested with participants. Adjacent concepts also captured.

Must haveessential
Should haveimportant, not essential
Could havenice to have
Won’t havenot now
Every workshop ends with a MoSCoW prioritization, done by the main stakeholders (Excluding UX and Product teams).

04 — Speaking & Teaching

Teaching the practice at scale

A curriculum I built and teach inside Carnival, a company-wide empathy talk, and seasonal instruction at BrainStation, all aimed at making human-centered design a shared language, not a specialist function.

UX Series

A three-part webinar I organized with the goal of creating a culture of empathy, innovation, strategic thinking, and a user-journey centric mindset across the organization.

  1. Series 1

    Discovery & Define: Laying the Foundation

    April 2025

    Project setup (5 Whys, RACI, risk matrix, roadmap vs. timeline), stakeholder and user interviews, proto-personas, journey mapping, social listening, product positioning, problem statements.

  2. Series 2

    Ideation & Prioritization: From Insights to Solutions

    August 2025

    Divergent methods (How-Might-We, Crazy 8s, SCAMPER, mind-mapping), convergence and MoSCoW, affinity mapping, Lean Canvas, roadmapping strategy and MVP definition.

  3. Series 3

    User Test & Beyond: Testing Solutions for Development

    November 2025

    Hypotheses, tasks and user flows, wireframe and prototype prep, moderated usability testing, and development and post-launch measurement. AI-enabled workflows throughout.

eWOW Webinar Session: Developing Guest Empathy via UX Methods

Carnival Cruise Line · 2024 · company enablement talk

An introduction to user experience and the design-thinking process for non-designers: Empathy, define, ideate, prototype, test, mapped onto the guest journey from booking to debarkation.

UX Instructor and Panelist

BrainStation · 2024 – 2025 · seasonal

Hands-on instruction during live UX courses.

Promotional graphic: Iris Rabines teaching UX Design at BrainStation
UX Instructor at BrainStation.
Iris Rabines on a career panel on stage with other speakers
Career panel at BrainStation.

Human-centered design webinars & workshops

Carnival Cruise Line · ongoing

Championing human-centered design across Guest Technology through recurring webinars and UX-led research efforts.

Certifications

  • Harvard University: Leadership and Communication
  • NN/g UX Management Certified
  • IBM: Generative AI for Leaders
  • Harvard University: Exercising Leadership
  • BrainStation: Product Management
  • LinkedIn Learning: UX, Product, AI, Management & Leadership

Conferences

  • Figma Config
  • A List Apart
  • SXSW
  • Adobe MAX
  • HOW Interactive
  • NN/g Usability Week

05 — About

About Iris

Experience Strategy and UX leader with 20+ years shaping guest experiences across the travel and media industries. I have a proven track record of translating behavioral research, guest insights, and competitive intelligence into strategic direction for product ecosystems serving 5M+ users globally, leading multidisciplinary teams, influencing executive stakeholders, and defining experiences that drive innovation and measurable business outcomes.

My path ran from print design at the Miami Herald and El Nuevo Herald, through 16 years at Univision building digital product practice, to Carnival Cruise Line, where I grew the team more than tenfold.

Career

  • 2016 – present Carnival Cruise Line: Contract UX Designer → UX Manager → Sr. Manager, User Experience
  • 2000 – 2016 Univision Interactive Media: Web Designer → Art Director → Sr. Art Director, Digital Product
  • 1996 – 2000 Miami Herald / El Nuevo Herald: Graphic Designer

Education

University of Miami: BFA, Graphic Design & Illustration, with a minor in Art History. Art Scholarship & Stanford Scholarship; Dean’s List.

Community

Big/Mentor Volunteer, Big Brothers Big Sisters of America. 2021 to present.

Download résumé (PDF)

06 — Contact

Get in touch

Open to conversations about experience strategy, research, and design leadership roles.